\section{Target Group} \label{targetGroup}
To focus this project, it was chosen to only be concerned with people who already play videogames. We want to avoid the term \textit{hardcore gamer}, since it can be ambiguous. Instead, we are interested in \textit{experienced gamers}. The target group should be familiar with 3D games played in a first-person point of view, such as \textit{Portal} (Valve Corporation), \textit{Minecraft} (Mojang) and \textit{Call of Duty} (Activision). This means that the target group should be capable of navigating and understanding a 3D environment intuitively. In other words, the target group consists of people who are used to playing 3D games.

%This means that an average owner of a smartphone who \textbf{only} plays some of the most popular 2D games from the iPhone App Store \citep{topDownloadAppStore}, isn't part of the target group.

%@online{topDownloadAppStore,
%Author = {Tom Philips},
%   Lastchecked = {13.12.2013},
%   Urldate = {2013-11-7},
%   Title = {After five years, Apple reveals the all-time best-selling iOS games},
%   Url = {http://www.eurogamer.net/articles/2013-07-09-after-five-years-apple-reveals-the-%all-time-best-selling-ios-games}
%}

Based on the aforementioned zeitgeist, we are interested in examining experienced gamers. The reason for choosing this target group is to not spent too much time on explaining fundamental game concepts, such as using a keyboard/mouse setup to control the game; navigating in a 3D environment; jumping on platforms; etc. This helps keep the project on track, since it isn't necessary to explain these core concepts.